Spell
NormalSpecial Hurricane
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3679
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
Special Hurricane — Power Evaluation
Final Score: 55 ± 7 · Confidence: Medium
- Intrinsic: 57.5 · Deck: 54 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Removal
Why it scores here
Special Hurricane is a generic going-second board wipe: it converts a discard into mass removal of Special Summoned monsters, which lines up well against Extra Deck-heavy modern boards, and its splashability is real (18 distinct archetypes across 26 decks). It does nothing on its own — 0 recorded combo appearances and no starter/material/payoff data — so its value is entirely a one-shot sweep rather than a combo engine. The wipe is symmetric (it also destroys your own Special Summoned monsters), misses Normal Summoned/flip/set monsters, is unsearchable, and is dead going first, which caps the ceiling. Its score comes from removal quality and splashability; the card has no ATK/DEF, so no stats earned points, and its raw frequency in decks did not inflate the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 66 | Generic Normal Spell with no archetype or summoning condition, run at an average of 2.08 copies in 26 decks, but unsearchable within any engine so it depends on drawing it (verified). |
| Combo & Conversion | 30 | It builds no board of its own — combo evidence shows 0 appearances and no starter role/material role/payoff role data — functioning purely as a one-shot sweep (observed). |
| Resource Economy | 50 | Costs one discard (-1 card) while potentially removing several opponent monsters, roughly a favourable trade only when used going second (inferred). |
| Effect & Interaction | 58 | Destroys all Special Summoned monsters on the field, a hard board wipe against Extra Deck-heavy fields, but it neither negates nor reaches Normal Summoned/flip/set monsters (verified). |
| Material Utility | 5 | As a Spell it provides no body, level, attribute, or summon material of any kind (verified). |
| Resilience & Flexibility | 42 | A one-shot Normal Spell that is stopped by any counter or omni-negate, destroys your own Special Summoned monsters too, and does nothing on the following turn (inferred). |
| Deck-Building Efficiency | 62 | Fully generic and splashable with no archetype locks or garnets, though the discard cost and dead going-first draws cap its slot value (inferred). |
Calculation
Weight profile: 0.7 Board breaker/Going-second + 0.3 Removal. Intrinsic ≈ 57.5, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic, splashable Normal Spell with no archetype lock or garnet requirement
- Mass removal of all Special Summoned monsters, matching Extra Deck-heavy boards
- Hits the whole field, not a single target, so it clears wide boards in one activation
- Seen across 18 distinct archetypes in the deck sample, confirming real versatility
Weaknesses
- Symmetric wipe that also destroys your own Special Summoned monsters
- Misses Normal Summoned, flip, and set monsters entirely
- Discard cost requires another card in hand, so it needs a 2+ card hand
- Unsearchable within any engine, so it depends on naturally drawing it
- Effectively dead going first or when you already have a committed board
- No negation built in; it is a one-shot that is answered by any counter
Counters / choke points
- Counter traps and omni-negates (e.g. Solemn Judgment, Baronne de Fleur, Apollousa)
- Destruction protection and monsters that float when destroyed
- Boards built mostly from Normal Summoned monsters, which the card cannot remove
- Cards that punish discarding from hand (e.g. Droll-style follow-ups are irrelevant, but discard triggers can help the opponent)
Best use
Going-second board breaker / mass removal. Decks: Dark World, Crystron, Speedroid, Raidraptor, Generic going-second board-break tech. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: 'Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.'; It is a Normal Spell legal in TCG, OCG, Master Duel, and Duel Links.; 26 decks in the sample run it, all in the main deck, at an average of 2.08 copies (11 decks at 3).
- Observed: 18 distinct archetypes run it, with top partners Twin Twisters (42.3%) and Lightning Vortex (30.8%).; Combo evidence: 0 appearances, 0% as starter/material/payoff, avg power index null.
- Inferred: Because it destroys all Special Summoned monsters on the field, it also removes your own Special Summoned monsters, making it unusable when you already have a board.; The discard cost means it needs at least one other card in hand to be activated.; It is unsearchable within any archetype, so access is draw-dependent.; It is best positioned as a going-second board breaker, not a going-first card.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame/go-second win-rate sample to validate practical board-breaking value






